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Vendor three Ramako tattoos to receive one random Ramako tattoo. Template rows define only recipe eligibility; observed counts live in source results.
Tattoo of the Ramako Archer ×3 (alternative)
23.2 chaos
Tattoo of the Ramako Fleetfoot ×3 (alternative)
160.6 chaos
Tattoo of the Ramako Scout ×3
20.3 chaos
Tattoo of the Ramako Shaman ×3 (alternative)
888.3 chaos
Tattoo of the Ramako Sniper ×3 (alternative)
25.9 chaos
Tattoo of the Ramako Archer ×1
Drop rate: No community data. Value: 7.7 chaos. Expected per run: 0.0 chaos.
Tattoo of the Ramako Fleetfoot ×1
Drop rate: No community data. Value: 53.5 chaos. Expected per run: 0.0 chaos.
Tattoo of the Ramako Scout ×1
Drop rate: No community data. Value: 6.8 chaos. Expected per run: 0.0 chaos.
Tattoo of the Ramako Shaman ×1
Drop rate: No community data. Value: 296.1 chaos. Expected per run: 0.0 chaos.
Tattoo of the Ramako Sniper ×1
Drop rate: No community data. Value: 8.6 chaos. Expected per run: 0.0 chaos.
Expected profit equals the expected value of all rewards minus the item entry cost. Community run data sets non-guaranteed drop rates. Use the interactive calculator on this page to replace prices, drop rates, state costs, or excluded rewards with your own assumptions.
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Item cost:
20.3Total cost:
20.3Expected:
0.0Profit:
-20.3