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League launched July 24, 2026

Curse of the Allflame Economy Guide

Farm Charts for Dead Man's Sulphur, empower runs with Cursed Ducats, and compare dated results before committing currency to the strategy.
Last reviewed August 14, 2026
Valerie holding a glowing allflame lantern

Data status

League live · data checks

League live

Complete

Curse of the Allflame launched July 24, 2026. The guide now covers live mechanics.

Mechanics reviewed

Complete

The guide includes GGG changes from 3.29.0b through 3.29.3.

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Validating

League mapping, currency conversion, and price checks must pass before calculators use 3.29 data.


League live
Official notes through 3.29.3

Allflame Farming Strategy

Run Charts to collect Dead Man's Sulphur and reveal modifiers for nine-tile Voyages. Use a fast build for repeat Charts, then add Cursed Ducats when their difficulty modifiers fit your character.

Strategy Overview

Goal

Farm Dead Man’s Sulphur, Messages in a Bottle, Voyage rewards, and Cursed Ducats.

Entry cost

Chart purchase prices and the currency used to roll them.

Build fit

A fast character that can escape the collapse and absorb the difficulty from selected Cursed Ducats.

Market check

Compare Chart costs with Sulphur and Bottle prices before buying a batch.

Requirements

  • Stock runnable Charts from Cursed Treasure or the trade market.
  • Use a movement skill that can cross a Chart and return to the Bathysphere before the collapse.
  • Roll away modifiers your build cannot handle. Keep Item Quantity and reward modifiers when the added risk fits your build.
  • Prepare nine Charted layouts before planning a Voyage.
  • Defeat Velka before planning empowered runs, then claim your first Cursed Ducat from Valerie.

Important Post-Launch Changes

3.29.0b

Denser Charts and stronger reward rooms

Valuable strongboxes now appear by default above area level 67. GGG also added more currency, Scarab, Stacked Deck, and map chests, raised Chart quantity and rarity modifiers by 20% to 40%, and added 20% to 40% more lootable objects.

Official patch notes
3.29.0b

Faster layouts and a slower opening collapse

Bathyspheres can launch Charts, dead ends and long straight paths appear less often, and the first area-shrink stage takes 60% longer.

Official patch notes
3.29.1

New Allflame and Voyage rewards

The patch added Eldritch Depths Charts, Ukatoa's Ducat, Sunken Opulence and Sunken Gems chests, currency-conversion altars, and Allflame Ancient Orbs and Orbs of Chance.

Official patch notes
3.29.1

Less friction between Charts and Voyages

Lanterns no longer point to Shrines or Crab Nests, Chart purchase fees cost less gold, and the map HUD now has a Voyage button.

Official patch notes
3.29.2

Rarity replaces broken Chart gold modifiers

Chart modifiers that previously promised increased gold now grant increased item rarity. Offerings to the Deep have a 10% currency-conversion chance, or 20% when Empowered, but appear less often.

Official patch notes
3.29.2

Safer exits and faster loot handling

The backup Capsule can now end an encounter before every lantern is placed. Capsules support shared party deposits, loot claims gained a take-all button, and Charted Chart storage doubled.

Official patch notes
3.29.3

Cursed Ducats empower Charts and Voyages

Socket up to three Cursed Ducats in the Voyage Planner. Each stacks monster Toughness, item quantity, item rarity, and a separate difficulty modifier, so choose downsides your build can handle.

Official patch notes
3.29.3

New Ducat progression and planner overview

Defeating Velka grants the first Cursed Ducat. Further Cursed Ducats can appear in Charts or Voyages while one is socketed, and holding Alt shows all 12 Border Modifiers at once.

Official patch notes

How the Strategy Works

  1. Acquire and roll a Chart

    Get a Chart from Cursed Treasure or the trade market, then roll it to match the risk and rewards your build can handle.

  2. Choose optional Cursed Ducats

    After defeating Velka, socket zero to three Cursed Ducats in the Voyage Planner. Add them gradually and avoid difficulty modifiers that directly counter your build.

  3. Run the Chart

    Launch it from a Bathysphere. Follow the lantern-marked objectives, collect Sulphur, and take the reward rooms that fit your route.

  4. Build a set of nine

    Escape each Chart to mark it as Charted. Arrange nine Charted items on the Voyage board, then hold Alt to review all 12 Border Modifiers alongside their connections.

  5. Run the Voyage

    Route through valuable nodes and use Capsules to bank loot. Treat each board as its own puzzle because its layouts and modifiers change.

Farming Strategies

Strategy 1

Chart and go

Roll runnable Charts, follow the lantern route, and leave after you secure the rewards. Repeat until nine Charts are ready, then run the Voyage. Use the backup Capsule if the route becomes unsafe. This method suits builds that clear Charts faster than they can optimize each board.

Watch the 100-Chart test
Strategy 2

Targeted Voyages

Hold Alt to review all 12 Border Modifiers, then place valuable rooms where adjacency and reward modifiers support them. Add Cursed Ducats only when their downsides fit the build and the extra monster Toughness does not compromise the route.

Strategy 3

Cursed Ducat progression

Defeat Velka and claim the first Cursed Ducat from Valerie. Keep at least one socketed so more can appear, then scale toward three only when your build can handle their stacking Toughness and individual difficulty modifiers.

Read the official 3.29.3 rules

Farming Results

Two players reported the results below during launch week. Both samples predate the 3.29.2 reward changes and 3.29.3 Cursed Ducats, so use them as historical test cases and calculate current costs, run time, and sale prices yourself.

100 Charts and 11 Voyages

Creator-reported
Published August 2, 2026
Pre-3.29.2 baseline

Empyriangaming reported the following result from a fast character using a simple Chart-and-go method. He valued the drops with prices from his recording. Treat the result as a dated case study rather than a PoeHow expected-profit figure.

100

Charts

11

Voyages

48.5 div

Output value

2.24 h

Run time

21.65 div/h

Creator estimate

2.7m

Gold collected

PoeHow has not verified that the result repeats across builds, Chart costs, or later market prices. We do not feed these figures into PoeHow calculators.

Watch the calculation and method

Sulphur and Bottle Rush

Community-reported
Market snapshot around July 30
Pre-3.29.2 baseline

Reddit user onemmrplayer targeted Seabed Charts with at least 100% Item Quantity and 70% Dead Man's Sulphur. The author followed lantern flames, skipped most monsters, and sold Messages in a Bottle instead of opening them.

100%+

Item Quantity target

70%+

Sulphur target

5c to 7c

Chart price reported

60

Charts per batch

30 to 40m

Batch time reported

~200 div

One-day claim

For Grand Voyages, the author searched for Bottle, Divine, or Operative modifiers and used a snake layout when none appeared. The author reports about 200 Divines in one day and gives no itemized run log or total session hours. PoeHow has not verified the result. Check Chart, Sulphur, and Bottle prices before running the method.

Read the Reddit report

Summary

  • Start with Chart and go while you learn the layouts and lantern routes.
  • Add Cursed Ducats one at a time, choosing difficulty modifiers your build can largely ignore.
  • Check current Chart, Sulphur, and Bottle prices before copying a reported strategy.
  • Hold Alt in the Voyage Planner and place valuable rooms next to modifiers that improve their rewards.
  • Record your costs, run time, and sale value before treating the method as profitable.

3.29 launch patch reference

Search the original launch changes or filter by section and verdict. Each card links to the matching section of GGG's 3.29.0 patch notes.

14 of 14 changes

Category
Verdict
  • League & crafting

    Charts and Voyages

    New

    Use Charts to reveal seafloor areas for The Sovereign. Connect enough areas to start a Voyage with stronger rewards.

    Official source Developer interview details for Charts and Voyages
  • League & crafting

    Ducats and Allflame crafting

    New

    Recover Ducats on the seafloor and spend them on ship systems. One Allflame craft splits an item into spectral outcomes and lets you keep one.

    Official source
  • League & crafting

    Mercenaries and Luminary

    Rework

    Mercenaries of Trarthus now appears from Act 3 onward with Warrants, Atlas passives, and Trarthan Scarabs. Scion can choose the new Luminary path.

    Official source
  • Skills & builds

    Universal gem sockets

    Rework

    Socket any gem in any equipment socket. A red, green, or blue socket grants 10% quality when its colour matches the gem.

    Official source
  • Skills & builds

    New Pacts and gems

    New

    GGG added four Exceptional Pact skills, two Exceptional support gems, and several new or transfigured gems.

    Official source
  • Skills & builds

    Ascendancy changes

    Mixed

    GGG gave Inquisitor, Occultist, Hierophant, Assassin, Luminary, and Reliquarian new nodes, replacements, or numerical changes.

    Official source
  • Skills & builds

    Self-cast spell gains

    Buff

    GGG raised damage, cast speed, critical chance, projectile behaviour, or cooldown recovery for spells including Discharge, Divine Ire, Incinerate, and Winter Orb.

    Official source
  • Skills & builds

    Totem and mine support reductions

    Nerf

    Spell Totem, Blastchain Mine, and High-Impact Mine now impose larger damage penalties or higher cost and reservation multipliers.

    Official source
  • Endgame & loot

    Abyss rework

    Rework

    Kill monsters near an open Abyss to feed it souls. GGG also added an Abyss pinnacle boss and moved Abyss Jewels and Stygian Vises into Abyss content.

    Official source
  • Endgame & loot

    Legion rework

    Rework

    Use Enshrouding Crystals in the Domain of Timeless Conflict to transform certain Unique items. Releasing 90% of a Legion encounter now releases the rest.

    Official source
  • Endgame & loot

    Talisman rework

    Rework

    Talismans return with new acquisition rules and item behaviour.

    Official source
  • Endgame & loot

    Breach tuning

    Mixed

    Unstable Breaches now spawn fewer monster packs and allow fewer breaches at once. Kills grant more progress.

    Official source
  • Endgame & loot

    Unique item changes

    Mixed

    GGG added 15 Unique items and changed many existing ones. The list includes buffs, nerfs, and mechanical rewrites.

    Official source
  • Endgame & loot

    Divination Card changes

    Mixed

    GGG added three Divination Cards. Several old cards no longer drop or now award different items.

    Official source

Developer interview insights

These reviewed details come from the linked developer interviews. Each speaker-and-time link names and opens the source supporting that card; planned and undecided work is labeled explicitly.


Compare 149 gem changes on PoB Codes

PoB Codes lists old and new values for 149 active, Vaal, and support gems. Search by name, compare stats such as damage or mana cost, and filter by Buff, Nerf, or Mixed.

Open detailed gem changes
Buffed examples
Discharge
Divine Ire
Incinerate
Winter Orb
Nerfed examples
Kinetic Blast
Spell Totem
Blastchain Mine
Mixed examples
Kinetic Rain
Companionship
PoB Codes is an unofficial community tool. GGG's patch notes contain the source changes. Checked July 18, 2026. Read the official gem notes

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Item Corruption

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